In VR experiences, ears are as important as eyes. Too often though, sound is an element that’s overlooked and relegated to background noise. This panel will get you to listen up and grasp the influence and importance of sound in VR. Learn from the pioneers and visionaries who are using sound in VR to bring projects to levels that need to be heard to be believed.
Éloi Champagne | ONF
Joel Douek | ECCO VR
François Fripiat | Sonicville 360
Jean Pascal Beaudoin | Headspace Studio
Amaury La Burthe | AudioGaming
Conference in english
You must have a valid DCM accreditation. Not accessible to day ticket holders.
Presented in same section
A rapidly evolving medium like VR can no longer rely on dinosaur distribution models. A captive audience for your VR projects awaits, you just need to...
The traditional Rough Cut breaks new ground with this new session dedicated to VR. Go behind the scenes of Manic with a small-group discussion of...
The way we tell stories may be changing, but their power to move remains a constant. By tapping deep into our emotions, stories can bind us, shape our...